I'm about to restart the game for some people and thought I would share the ending stats for the previous game. There were 46,800 tiles placed and 8,689 buildings built. Below was the final state of the map.
Wednesday, June 26, 2013
Hopefully this starter guide will answer a lot of questions new players have about Tile Empires. An important concept not mentioned in this video though is explorers.
You start the game with around 30 tiles. Your capital will produce 2 more tiles each turn, but to receive more you will need to build explorers. Each explorer will produce an extra tile and increase your tile storage by 1. To read more about explorers and producing tiles, head on over to Player Guide - Explorers.
Thursday, June 13, 2013
The next test game is ready to launch at any moment. If you signed up or were in any of the previous test games, you will receive an email 24 hours before the game starts with info for logging into the game.
But before it starts, I'm trying to finish a basic guide video for getting started with Tile Empires. All the people that were in the previous test game have probably talked to me or someone else that has already played it. Since there is no in-game tutorial or walkthrough at this point, I was afraid new players would have a slight disadvantage without some sort of quick basic overview.
I had originally intended to have a new test game months ago, but I ended up adding more features and doing some balancing to make the beginning of games more enjoyable. I also had to work on generating accounts and spawning players in instead of doing all that manually through the database. I just hope everyone enjoys it once the next game starts.
Wednesday, April 3, 2013
Wednesday, March 27, 2013
I'm on a roll this week. I've added fishing boats and catapults.
Fishing boats will kind of act as mobile food producers. They will give a 25% chance of food for each adjacent empty pure water tile. This should give a non military incentive for building lakes, rivers, and oceans. They have 1 hit point and will do no damage in combat.
Catapults will finally make it easier to get through enemy walls and buildings. They have 1 hit point and will do no damage to other units. If used to attack a structure such as a wall or capital, they will do 10 points of damage each attack. Right now you have to move right up on your target to deal damage with catapults, but once I've implemented ranged attacks - they will be able to attack structures from a few tiles away.
Sunday, March 17, 2013
I just finished adding in docks. They will be the most basic version of a port. You will be able to build fishing boats from the basic one and military ships from the larger versions.
At this point I'm planning on adding in fishing boats, catapults, and maybe watch towers and messenger stables before starting the next game. I am also trying to document all the buildings and functionality of the game in a player guide that you can find on the menu to the right. Hopefully this will help the new players in case they have trouble.